Playground v3.5 Help - VSMOKE Run Status

VSMOKE Dispersion Run Status Help Page

Playground v3.5 Help > VSMOKE Pathway > Dispersion Run Status

Run Time

Runtimes are highly variable.

NOTE: There are two high-performance LINUX computers devoted to Playground runs. Each run uses four processors. There is a scheduler that controls how many runs can run at the same time. Excess runs are queued up and run on a first come first served basis.

    • Run Progress - the Run Progress bar is not proportional to run times.

    • Run status - details the run's start time, status, run time, and time until the next status update is shown.